![]() ![]() For a while back there, there was a third way, in the shape of Japanese electronics giant NECs PC Engine, better known outside its homeland by its American name, the TurboGrafx-16.ĭeveloped in collaboration with Hudson Soft to compete with the dominant but less powerful Nintendo Famicom, the PC Engine scored some early success in Japan, thanks to its improved graphics and audio capabilities, some sleek design and a deep and solid library of releases. Now I knew which side of that line I was on – Sega every time, thanks for asking – but it was only years later that I discovered that, for the rest of the world at least, the 16-bit era hadn't been quite such a two horse race. Sure, maybe there was that one kid harping on about how his Amiga was the best thing since Thundercats lunchboxes, or the shifty guy who unfeasibly claimed his dad had bought him a Neo-Geo for Christmas, but otherwise it was pretty much a straight fight: Sega versus Nintendo. Back in early nineties Britain, it was pretty easy to determine which side of the playground you stood when it came to the console wars. ![]()
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